2007 BALTIMORE COUNTY FLAG FOOTBALL LEAGUE

Standings

Weekly Schedule & Results

Rules & Procedures

Historical Stats

 

 

STANDINGS

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TEAM

W

L

T

PCT.

PF

PA

Dead Freddies Vipers

7

1

0

.875

122

52

Charred Rib Gators

6

1

0

.857

151

71

The Barn Warriors

4

4

0

.500

113

101

Della Roses Bohemians

4

4

0

.500

145

95

Firehouse Blaze

2

5

0

.286

79

106

Glory Days Gladiators

0

8

0

.000

32

216

 

 

WEEKLY SCHEDULE

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DECEMBER 15th – PLAYOFF TOURNAMENT

 

 
Time
Visitors
Home

Game 1

  9:00 am

#5 Blaze - 20

#4 Bohemians - 21

Game 2

10:15 am

#6 Gladiators - 0

#3 Warriors - 16

Semi-Finals 1

11:30 am

#4 Bohemians - 3

#1 Vipers - 7

Semi-Finals 2

12:45 pm

#3 Warriors - 12

#2 Gators - 15

Championship

  2:00 pm

#2 Gators - 17

#1 Vipers - 21

 

 

WEEKLY RESULTS

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SEPTEMBER 8th
Time

Visitors

Home

 

  9:00 am

The Barn Warriors - 6

Firehouse Blaze - 26

 

10:15 am

Glory Days Gladiators - 0

Dead Freddies Vipers - 24

 

11:30 am

Charred Rib Gators - 20

Della Roses Bohemians - 13

 

 

 

 

 

SEPTEMBER 15th
Time

Visitors

Home

 

  9:00 am

The Barn Warriors - 7

Dead Freddies Vipers - 10

 

10:15 am

Firehouse Blaze - 0

Della Roses Bohemians - 35

 

11:30 am

Glory Days Gladiators - 6

Charred Rib Gators - 27

 

 

 

 

 

SEPTEMBER 22nd, SEPTEMBER 29th, OCTOBER 6th
Time
Visitors
Home

 

9/22

Charred Rib Gators - 6

Dead Freddies Vipers - 14

 

9/29

Glory Days Gladiators - 0

Firehouse Blaze - 17

 

10/6

The Barn Warriors - 7

Della Roses Bohemians - 6

 

 

 

 

 

OCTOBER 13th

League Wide Bye

 

 

 

 

OCTOBER 20th
Time
Visitors
Home

 

  9:00 am

The Barn Warriors - 12

Charred Rib Gators - 21

 

10:15 am

Glory Days Gladiators - 0

Della Roses Bohemians - 26

 

11:30 am

Dead Freddies Vipers - 20

Firehouse Blaze - 0

 

 

 

 

 

OCTOBER 27th – CANCELED DUE TO WEATHER
Time
Visitors
Home

 

  9:00 am

Della Roses Bohemians

Dead Freddies Vipers

 

10:15 am

Firehouse Blaze

Charred Rib Gators

 

11:30 am

The Barn Warriors

Glory Days Gladiators

 

 

 

 

 

NOVEMBER 3rd
Time
Visitors
Home

 

  9:00 am

Della Roses Bohemians -17

Firehouse Blaze - 7

 

10:15 am

Charred Rib Gators - 35

Glory Days Gladiators - 0

 

11:30 am

Dead Freddies Vipers - 0

The Barn Warriors - 21

 

 
NOVEMBER 10th
Time
Visitors
Home

 

  9:00 am

Della Roses Bohemians -14

Charred Rib Gators - 21

 

10:15 am

Dead Freddies Vipers - 19

Glory Days Gladiators - 6

 

11:30 am

Firehouse Blaze - 18

The Barn Warriors - 21

 

12:45 pm

Dead Freddies Vipers - 20

Della Roses Bohemians - 0

 

 

 

 

 

NOVEMBER 17th

League Wide Bye

 

 

NOVEMBER 24th – THANKSGIVING WEEKEND

League Wide Bye

 

 

DECEMBER 1st
Time
Visitors
Home

 

  9:00 am

Firehouse Blaze - 12

Dead Freddies Vipers - 15

 

10:15 am

Charred Rib Gators - 21

The Barn Warriors - 12

 

11:30 am

Della Roses Bohemians - 42

Glory Days Gladiators - 20

 

12:45 pm

Glory Days Gladiators - 0

The Barn Warriors - 20

 

 

 

 

 

DECEMBER 8th – CANCELED DUE TO WEATHER
Time
Visitors
Home

 

  9:00 am

Della Roses Bohemians

The Barn Warriors

 

10:15 am

Dead Freddies Vipers

Charred Rib Gators

 

11:30 am

Firehouse Blaze

Glory Days Gladiators

 

12:45 pm

Charred Rib Gators

Firehouse Blaze

 

 

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RULES & PROCEDURES

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All rules and penalties not specifically set herein are to be the same as practiced by USFTL.

 

 

RULE 1: THE GAME, EOUIPMENT, ROSTERS, and CAPTAINS

A.      The game shall be eight (8) man, flag football and all players are eligible receivers. The field shall be 100 yards long and approximately 50 yards wide.

 

B.      There is a 25-player roster maximum: rosters must be submitted before any player participates.  A team roster must be turned in prior the first game.  Additions to rosters must be in prior to the third game. Final rosters are set after the third regular season game.  A team that fails to submit a roster to the league commissioner will forfeit its first game and future games until the final roster has been submitted.

 

C.      All teams must supply their own game ball and present the ball to the referees for inspection at the coin toss.  The game ball must be NCAA or Pro size leather football (recommended brand: Wilson, Rawlings, Spalding, and Nike).

 

D.      Shoes with metal spikes, cleats or posts will not be permitted on the playing field.  Only joint pads will be accepted for use.  Wraps and flexible elbow pads only.  NO RIGID PADS OR PADDED CASTS WILL BE ALLOWED.

 

E.      All team must supply their own numbered jerseys (jerseys must be worn during all games).  Also all teams must furnish a team name and color.

 

F.      Each team shall designate a field captain and only he is empowered to question the referee on rules and enforcement during a game.

 

G.     Each team shall designate a head coach and he is responsible for the conduct of all persons connected with his team, including team followers (spectators).

 

 

RULE 2: STARTING THE GAME, PERIODS, and TIMEOUTS

A.      A team must be able to field eight (8) players at all times.  If before the start of a game a team cannot field eight (8) players, a grace period (waiting) of fifteen (15) minutes is allowed.  If after the grace period the team still cannot field eight (8) players, the game is counted as a forfeit loss (7-0).  The grace period applies to first game only.  All games following the first game, a team must field eight (8) players by game time.

 

B.      Two (2) thirty-minute halves.  The teams change ends of the field after halftime.  Each half consists of thirty (30) minutes of "running time" including a two (2) minute warning, with "stop clock" rules for the last two (2) minutes of each half. During the final two (2) minutes of each half the clock will stop and start on the snap for: incomplete pass, out-of bounds, score, timeout, touchback, and change of possession. During the final two (2) minutes of each half the clock will stop and start on the ready for: first down, penalty, administration, and inadvertent whistle.

 

C.      After the ball is marked ready for play, the offense has thirty (30) seconds to snap the ball.

 

D.      Each team will have three (3) timeouts per half, which may not be carried over to a following period.

 

E.      Inadvertent whistle: At the time of the inadvertent whistle the team with possession of the ball has the option of replaying the down or the result of the play at the time of the inadvertent whistle.  However, during a legal forward pass, free kick, or protected scrimmage kick – the ball is returned to the previous spot and the down replayed.

 

 

RULE 3: FIELD CONDUCT, ALCOHOL, DRUGS, and EJECTION

A.      No person connected with the team in any capacity, including team followers (spectators) shall taunt, bait, insult or threaten an opponent or a game official by language or gesture that is deemed profane, threatening, racial or in bad taste.

 

B.      Any acts or threats by any person connected with a team (including followers) directed at any game official before, during or after the game, shall call for a suspension of that person for a period of time deemed mutually fair by the league and its officials or suspension of the game or both.  Acts to be considered are striking, shoving, harassing, refusing to leave when ordered, confronting at any time and at any location, etc.

 

C.      Profanity during the game will not be tolerated.

·           At the coin flip teams will be warned about profanity anywhere on the field/bench area.

·           First time offenders: Unsportsman like penalty (15 yards).

·           Second time offenders: Ejection from the game.

 

D.      Penalty for violation of Rules 3A, 3B, or 3C is 15 yards.  If a repeated and/or flagrant offense, the penalty is disqualification or suspension of the game.  The Executive Committee may forfeit against the offending team(s).

 

E.      All alcoholic beverages and illegal drugs will not be permitted on or near the playing fields.  The permit from Baltimore County Recreation and Parks states that violation of this rule jeopardizes future use of the field. The officials at the respective fields will strictly enforce this rule and each official will be given the authority to quell any behavior damaging to the league.  Offending teams and/or individuals will be subject to probation and/or suspension for a period of one season or the remainder thereof.  In extreme cases, offending teams may be ejected from the league without refund of any fees.  In the event the offending team wishes to appeal the decision, such action must be directed to the Parkville Recreation Council.

 

F.      Any player ejected from two (2) games forfeits his right to participation in all remaining season and postseason games.  The officials have full authority to make any decisions necessary to control behavior both on and off the field of play.  As discussed numerous times, the purpose of this league is to bring together adults for good, clean competitive touch football and to provide enjoyment for all concerned.  In addition, the officials may sideline a player for five (5) plays.  This will be a cooling-off period to help avoid a player from being ejected from a game.

 

 

RULE 4: TIEBREAKER

A.      When two (2) or more teams are tied in wins and loses the TIEBREAKER rules decide which team(s) participate in the playoffs.  TIE BREAKER rules are as follows:

1)   If a team has a forfeit they automatically lose any tiebreaker.

2)      Best record in head to head competition.

3)      Total points scored in head to head competition.

4)   The greater difference between points scored and points allowed.

5)      Number of wins against common opponents.

6)      Coin-Flip

 

 

RULE 5: LINE OF SCRIMMAGE

A.      Offense - No less than four (4) players must be on line of scrimmage on the snap of the ball.

Defense - No more than four (4) and no less than two (2) players must be on line of scrimmage on the snap of the ball.

Defense - Lineman must be two (2) yards out (away) from the offensive center.

 

B.      Within the five (5) yard line, all defensive players can line up directly (nose to nose is allowed) on the line of scrimmage.

 

C.      Only one man can be in motion at the snap of the ball.

1)       If two (2) men are in motion before the snap, only one has to stop and get set for one second.

2)       Shifting is legal at any time.

3)       All players who shift still must reset for one (1) second.

 

D.      If a Q.B. is not avoiding a sack, he can take the snap and immediately ground the ball by throwing it straight down to stop the clock only in the final two (2) minutes of each half.

 

 

RULE 6: REMOVING THE FLAG

A.      Flag Removal: When the flag is clearly taken from the runner the down shall end and the ball is declared dead.  A player who removes the flag from the runner should immediately hold the flag above his head to assist the official in locating the spot where the capture occurred.  If the flag inadvertently falls to the ground, a two-hand tag between the shoulders and knees constitutes capture.

 

B.      Contact:  In an attempt to remove a flag from a ball carrier, defensive players may contact the body and shoulders of an opponent with their hands, but not their face or any party of their neck or head.  A defensive player may not hold, push, or knock the ball carrier down in an attempt to remove the flag.  If the defensive player steals the ball a turnover will not result.

 

C.      Dropped Flag: The flag may be dropped at the spot of capture by the defense with no penalty.

 

D.      If the quarterback’s arm is moving forward with the ball in hand and the defensive player removes the flag, the quarterback is down.

 

E.      Head slaps are not allowed.  It is considered unsportsmanlike conduct. (Stiff-arming is likewise not allowed).