2007 BALTIMORE COUNTY FLAG FOOTBALL LEAGUE
TEAM
|
W |
L |
T |
PCT. |
PF |
PA |
|
Dead
Freddies Vipers |
7 |
1 |
0 |
.875 |
122 |
52 |
|
Charred
Rib Gators |
6 |
1 |
0 |
.857 |
151 |
71 |
|
The Barn
Warriors |
4 |
4 |
0 |
.500 |
113 |
101 |
|
Della
Roses Bohemians |
4 |
4 |
0 |
.500 |
145 |
95 |
|
Firehouse
Blaze |
2 |
5 |
0 |
.286 |
79 |
106 |
|
Glory
Days Gladiators |
0 |
8 |
0 |
.000 |
32 |
216 |
DECEMBER 15th – PLAYOFF TOURNAMENT
|
|
|||
|
|
Time |
Visitors |
Home |
|
|
Game 1 |
9:00 am |
#5 Blaze - 20 |
#4 Bohemians - 21 |
|
|
Game 2 |
10:15 am |
#6 Gladiators - 0 |
#3 Warriors - 16 |
|
|
Semi-Finals 1 |
11:30 am |
#4 Bohemians - 3 |
#1 Vipers - 7 |
|
|
Semi-Finals 2 |
12:45 pm |
#3 Warriors - 12 |
#2 Gators - 15 |
|
|
Championship
|
2:00 pm |
#2 Gators -
17 |
#1 Vipers -
21 |
|
WEEKLY RESULTS
SEPTEMBER 8th
|
|||
Time
|
Visitors |
Home |
|
|
9:00 am |
The Barn Warriors - 6 |
Firehouse Blaze - 26 |
|
|
10:15 am |
Glory Days Gladiators - 0 |
Dead Freddies Vipers - 24 |
|
|
11:30 am |
Charred Rib Gators - 20 |
Della Roses Bohemians - 13 |
|
|
|
|
|
|
SEPTEMBER 15th
|
|||
Time
|
Visitors |
Home |
|
|
9:00 am |
The
Barn Warriors - 7 |
Dead
Freddies Vipers - 10 |
|
|
10:15 am |
Firehouse
Blaze - 0 |
Della Roses Bohemians - 35 |
|
|
11:30 am |
Glory
Days Gladiators - 6 |
Charred
Rib Gators - 27 |
|
|
|
|
|
|
SEPTEMBER 22nd, SEPTEMBER 29th, OCTOBER 6th
|
|||
Time
|
Visitors
|
Home
|
|
|
9/22 |
Charred Rib Gators - 6 |
Dead Freddies Vipers - 14 |
|
|
9/29 |
Glory Days Gladiators - 0 |
Firehouse Blaze - 17 |
|
|
10/6 |
The Barn Warriors - 7 |
Della Roses Bohemians - 6 |
|
|
|
|
|
|
OCTOBER 13th
|
|||
League
Wide Bye
|
|
|
|
|
OCTOBER 20th
|
|||
Time
|
Visitors
|
Home
|
|
|
9:00 am |
The Barn Warriors - 12 |
Charred Rib Gators - 21 |
|
|
10:15 am |
Glory Days Gladiators - 0 |
Della Roses Bohemians - 26 |
|
|
11:30 am |
Dead Freddies Vipers - 20 |
Firehouse Blaze - 0 |
|
|
|
|
|
|
OCTOBER 27th – CANCELED DUE TO WEATHER
|
|||
Time
|
Visitors
|
Home
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
NOVEMBER 3rd
|
|||
Time
|
Visitors
|
Home
|
|
|
9:00 am |
Della Roses Bohemians -17 |
Firehouse Blaze - 7 |
|
|
10:15 am |
Charred Rib Gators - 35 |
Glory Days Gladiators - 0 |
|
|
11:30 am |
Dead Freddies Vipers - 0 |
The Barn Warriors - 21 |
|
|
|
|||
NOVEMBER 10th
|
|||
Time
|
Visitors
|
Home
|
|
|
9:00 am |
Della Roses Bohemians -14 |
Charred Rib Gators - 21 |
|
|
10:15 am |
Dead Freddies Vipers - 19 |
Glory Days Gladiators - 6 |
|
|
11:30 am |
Firehouse Blaze - 18 |
The Barn Warriors - 21 |
|
|
12:45 pm |
Dead Freddies Vipers - 20 |
Della Roses Bohemians - 0 |
|
|
|
|
|
|
NOVEMBER 17th
|
|||
|
League Wide Bye |
|
||
NOVEMBER 24th – THANKSGIVING WEEKEND
|
|||
|
League Wide Bye |
|
||
DECEMBER 1st
|
|||
Time
|
Visitors
|
Home
|
|
|
9:00 am |
Firehouse Blaze - 12 |
Dead Freddies Vipers - 15 |
|
|
10:15 am |
Charred Rib Gators - 21 |
The Barn Warriors - 12 |
|
|
11:30 am |
Della Roses Bohemians - 42 |
Glory Days Gladiators - 20 |
|
|
12:45 pm |
Glory Days Gladiators - 0 |
The Barn Warriors - 20 |
|
|
|
|
|
|
DECEMBER 8th –
CANCELED DUE TO WEATHER
|
|||
Time
|
Visitors
|
Home
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
All rules and penalties not specifically set
herein are to be the same as practiced by USFTL.
RULE 1: THE GAME, EOUIPMENT, ROSTERS, and CAPTAINS
A.
The
game shall be eight (8) man, flag football and all players are eligible
receivers. The field shall be 100 yards long and approximately 50 yards wide.
B.
There
is a 25-player roster maximum: rosters must be submitted before any player
participates. A team roster must be
turned in prior the first game.
Additions to rosters must be in prior to the third game. Final rosters
are set after the third regular season game.
A team that fails to submit a roster to the league commissioner will
forfeit its first game and future games until the final roster has been
submitted.
C.
All
teams must supply their own game ball and present the ball to the referees for
inspection at the coin toss. The game
ball must be NCAA or Pro size leather football (recommended brand: Wilson,
Rawlings, Spalding, and Nike).
D. Shoes with metal spikes, cleats or
posts will not be permitted on the playing field. Only joint pads will be accepted for use. Wraps and flexible elbow pads only. NO
RIGID PADS OR PADDED CASTS WILL BE ALLOWED.
E.
All
team must supply their own numbered jerseys (jerseys must be worn during all
games). Also all teams must furnish a
team name and color.
F.
Each
team shall designate a field captain and only he is empowered to question the
referee on rules and enforcement during a game.
G.
Each
team shall designate a head coach and he is responsible for the conduct of all
persons connected with his team, including team followers (spectators).
RULE 2: STARTING THE GAME,
PERIODS, and TIMEOUTS
A.
A team
must be able to field eight (8) players at all times. If before the start of a game a team cannot field eight (8)
players, a grace period (waiting) of fifteen (15) minutes is allowed. If after the grace period the team still
cannot field eight (8) players, the game is counted as a forfeit loss
(7-0). The grace period applies to
first game only. All games following
the first game, a team must field eight (8) players by game time.
B.
Two
(2) thirty-minute halves. The teams
change ends of the field after halftime.
Each half consists of thirty (30) minutes of "running time"
including a two (2) minute warning, with "stop clock" rules for the
last two (2) minutes of each half. During the final two (2) minutes of each
half the clock will stop and start on the snap for: incomplete pass, out-of
bounds, score, timeout, touchback, and change of possession. During the final
two (2) minutes of each half the clock will stop and start on the ready for:
first down, penalty, administration, and inadvertent whistle.
C.
After
the ball is marked ready for play, the offense has thirty (30) seconds to snap
the ball.
D.
Each
team will have three (3) timeouts per half, which may not be carried over to a
following period.
E.
Inadvertent
whistle: At the time of the inadvertent whistle the team with possession of the
ball has the option of replaying the down or the result of the play at the time
of the inadvertent whistle. However,
during a legal forward pass, free kick, or protected scrimmage kick – the ball
is returned to the previous spot and the down replayed.
RULE 3: FIELD CONDUCT, ALCOHOL, DRUGS, and EJECTION
A.
No
person connected with the team in any capacity, including team followers
(spectators) shall taunt, bait, insult or threaten an opponent or a game
official by language or gesture that is deemed profane, threatening, racial or
in bad taste.
B.
Any
acts or threats by any person connected with a team (including followers)
directed at any game official before, during or after the game, shall call for
a suspension of that person for a period of time deemed mutually fair by the
league and its officials or suspension of the game or both. Acts to be considered are striking, shoving,
harassing, refusing to leave when ordered, confronting at any time and at any
location, etc.
C.
Profanity
during the game will not be tolerated.
·
At the
coin flip teams will be warned about profanity anywhere on the field/bench
area.
·
First
time offenders: Unsportsman like penalty (15 yards).
·
Second
time offenders: Ejection from the game.
D.
Penalty for
violation of Rules 3A, 3B, or 3C is 15 yards.
If a repeated and/or flagrant offense, the penalty is disqualification
or suspension of the game. The
Executive Committee may forfeit against the offending team(s).
E.
All
alcoholic beverages and illegal drugs will not be permitted on or near the
playing fields. The permit from
Baltimore County Recreation and Parks states that violation of this rule
jeopardizes future use of the field. The officials at the respective fields
will strictly enforce this rule and each official will be given the authority
to quell any behavior damaging to the league. Offending teams and/or individuals will be subject to probation
and/or suspension for a period of one season or the remainder thereof. In extreme cases, offending teams may be
ejected from the league without refund of any fees. In the event the offending team wishes to appeal the decision,
such action must be directed to the Parkville Recreation Council.
F.
Any
player ejected from two (2) games forfeits his right to participation in all
remaining season and postseason games.
The officials have full authority to make any decisions necessary to
control behavior both on and off the field of play. As discussed numerous times, the purpose of this league is to
bring together adults for good, clean competitive touch football and to provide
enjoyment for all concerned. In
addition, the officials may sideline a player for five (5) plays. This will be a cooling-off period to help
avoid a player from being ejected from a game.
RULE 4: TIEBREAKER
A.
When
two (2) or more teams are tied in wins and loses the TIEBREAKER rules
decide which team(s) participate in the playoffs. TIE BREAKER rules are as follows:
1) If
a team has a forfeit they automatically lose any tiebreaker.
2) Best
record in head to head competition.
3) Total
points scored in head to head competition.
4) The
greater difference between points scored and points allowed.
5) Number
of wins against common opponents.
6) Coin-Flip
RULE 5: LINE OF SCRIMMAGE
A.
Offense
- No less than four (4) players must be on line of scrimmage on the snap of the
ball.
Defense - No more than four (4) and
no less than two (2) players must be on line of scrimmage on the snap of the
ball.
Defense - Lineman must be two (2)
yards out (away) from the offensive center.
B.
Within
the five (5) yard line, all defensive players can line up directly (nose to
nose is allowed) on the line of scrimmage.
C.
Only
one man can be in motion at the snap of the ball.
1)
If two
(2) men are in motion before the snap, only one has to stop and get set for one
second.
2)
Shifting
is legal at any time.
3)
All
players who shift still must reset for one (1) second.
D.
If a
Q.B. is not avoiding a sack, he can take the snap and immediately ground the
ball by throwing it straight down to stop the clock only in the final two (2)
minutes of each half.
RULE 6: REMOVING THE FLAG
A.
Flag
Removal: When the flag is clearly taken from the runner the down shall end and
the ball is declared dead. A player who
removes the flag from the runner should immediately hold the flag above his
head to assist the official in locating the spot where the capture
occurred. If the flag inadvertently
falls to the ground, a two-hand tag between the shoulders and knees constitutes
capture.
B.
Contact: In an attempt to remove a flag from a ball
carrier, defensive players may contact the body and shoulders of an opponent
with their hands, but not their face or any party of their neck or head. A defensive player may not hold, push, or
knock the ball carrier down in an attempt to remove the flag. If the defensive player steals the ball a
turnover will not result.
C.
Dropped
Flag: The flag may be dropped at the spot of capture by the defense with no
penalty.
D.
If the
quarterback’s arm is moving forward with the ball in hand and the defensive
player removes the flag, the quarterback is down.
E.
Head
slaps are not allowed. It is considered
unsportsmanlike conduct. (Stiff-arming
is likewise not allowed).